![]() The procedure for these story missions will be largely the same for each mission. I will link videos to the guide in case you want to quickly watch to see what you've got coming up, but keeping up to date with your tracking system is the only real aim for each story mission. The scenes and locations of the missions change, but the idea is the same follow the path, collect the treats and collectibles, and complete the mission. The reason for that is that each story mission is nearly completely linear without much in the way of diversions or different areas to go to. The story mission section below will be a bit empty compared to the minigames above. Get all the pup treats in every “Time trial!” minigame Without one, you may not be able to track what you've achieved and what you have not - especially if you miss a treat somewhere along the way, which is certainly common. Once again, this is where having a tracking system is pivotal. This ultimately means that in order to unlock the achievement below for collecting every treat in time trials, you will need to complete the table above. Rocky Level 1 (20 piles of garbage) - Level 2 (25 piles) - Level 3 (30 piles) - /750 You will need to complete each level for each vehicle. Now you may have noticed that list just above. You need a full 600 before the fire truck.Ĭomplete Rescue mission “Put out the Fires”.The second badge will be right before the park and the final badge is right before the fire truck sequence.By the time you get to Marshall's first scene you'll have 441 treats and a single badge.By Rubble's first action clearing the street you should have collected 271 treats and no badges.Below will be a quick walkthrough of the mission for some added information: After running through this tutorial/first mission, we will snag two achievements. Ensure you mark this down in either the sheet from above or on your own resource. While we are doing this mission, we should also look to get all treats and cards to avoid having to replay missions. This applies to all future story missions, so be forewarned. If you do miss a treat during this sequence, you will need to replay the whole mission to get back to this point. ![]() My tip here is to be ready to restart if you miss a treat. You end with a Marshall driving sequence. ![]() The game takes its time working you through the controls and forcefully stopping you to demonstrate said controls. There is nothing too special here, we will be using Marshall and Rubble as the two pups for this intro mission. The first thing that has to be done is the intro mission.
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